![]() ![]() Navigating your inventory had a very different feeling when you knew that the game was still running and anything could have jumped out at you. Instead of fixing a HUD onto the screen like most games, Dead Space featured a diegetic UI, meaning that everything from your health to inventory was a part of the environment in real-time. The genius that is Glen Schofield and his team over at Visceral Games (now sadly a non-existent studio) managed to create something so ambitious and daring that even its own UI needed special attention. It says a lot when you realise that Isaac and his team had missed out on the most horrific parts, instead only witnessing the messy aftermath. Listening to the audio logs slowly unravelled a story of betrayal, loss and insanity. Watching a man with flayed skin bash his brains in against a window just to escape the horror was unsettling, to say the least. Every mutilated corpse and blood-soaked floor screamed to the player that shit had gone sideways real fast.ĭead Space didn’t just have these things to disturb the player but to paint the tragic tale of an entire crew of innocent people becoming victims to madness. You didn’t need to read or hear the various logs of data to get a basic understanding of its intense environment. The horror, the horror! The original Dead Space excelled in its subtlety and atmosphere. ![]() Whilst they work hard on their ambitious project, it’s the perfect time to celebrate what the first entry in the trilogy meant to the survival-horror genre and what EA Motive can learn from it. ![]() I’m sure Isaac is jumping with joy to know that he’s going to be dragged through hell once again. Isaac had to suffer through an entire trilogy of gut-spilling terror and now EA Motive is working to remake his original journey from scratch with a brand-new engine. Armed with his iconic plasma cutter, Isaac would blast his way through hordes of the undead on his journey to escape that damned ship. Stomping around the haunted halls of the USG Ishimura in his metal boots, Isaac Clarke managed to rack up quite the kill count. For a game that explained to the player to “cut off their limbs”, it certainly didn’t disappoint in the gore department. T he original Dead Space has aged like fine wine…or a pool of blood depending on how much you remember from it. ![]()
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